The trailer for A Plague Tale: Requiem from The Game Awards didn’t give us any new information, but it did give us a brand new look at the game. The shift from A Plague Tale: Innocence to this sequel is astounding, really transforming what the whole game is about. In the first game, Amicia and Hugo are trying to hide from The Inquisition and escape from the plague of rats that they don’t understand until the end of the game. However, Requiem takes all of that and twists it. Now, Hugo appears to be missing, and Amicia is being forced to search for him, leading her through yet another enemy force, killing and doing other things that she never thought she’d have to do.
This game is much more adult than the last. The first game was about two children learning to survive far too young, and now they know how to, they’re fighting through a world that is extremely hostile to them. It looks like the plague has somehow followed them, though that’s no surprise given Hugo’s power, and now they need to work their way out of the area and get away so Hugo can feel normal once again.
Amicia feels much older here, and that’s evident from the fact that she’s more skilled at killing and can use things like a crossbow. You were super limited in the first game and couldn’t do any of this, but now you’re able to, there will likely be much more challenging enemies to take on. The engine that drives the rat swarms in this game also looks like it’s been overhauled. In the first game, they were relatively simple, shifting and flowing out of the way as you moved. The second game has waves of the things, and they move around like a natural tide, eating everything it comes into contact with. I am so unbelievably excited to play this game, and I’m going to have a hard time waiting for it to come out. I have no doubt that it’ll be exactly what fans think it will be when it finally comes out.