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Power Up Gaming

First-Person Mode In World War Z Is A Revolution

One of the best additions to World War Z with the Aftermath expansion is the first-person mode. This is a huge departure from the norm in World War Z. As far as I know, this game was built to be played in third-person only, but somehow the developers have managed to retrofit a first-person camera, and it works incredibly well. There are a few exceptions to the first-person aspect working really well, but it’s basically a completely new way to play the game that doesn’t interfere with what’s at the core. It’s an awesome addition, and something that I’m so happy the entire community pushed for.

You can turn the first-person camera on in the settings in the middle of a mission, and then it’s on until you turn it off. It’s a really simple interface, and it gives you an entirely new perspective of the game. You get to see all of the environments in new detail that you never thought was possible. As far as exploring the universe goes, it’s one of the best ways I can think of. All the gore is right there to see up close now, but that’s not all. You can, of course, fight the undead from this perspective, and it feels brilliant.

Shooting all the game’s weapons in first-person is very different. The only thing that shifts it from first-person is melee combat and climbing. For obvious reasons, these need to be done in third-person view. I’ve loved getting up close and personal with the enemies in this new camera, but I feel like I’m a worse player with it enabled. This is likely due to the huge shift in perspective, but it’s one that I’m going to persevere with. It really does feel like the game was meant to be played in this way, and I hope it helps broadcast it to more people.

World War Z is a game that has garnered a huge following over the years since it launched. However, it could still go further. There’s much more on the way, and I really do think that this will be the soft relaunch of the game that will get it on the map again.