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Power Up Gaming

I’m Getting More And More Excited About Elex II

Elex II is the sequel to an insanely underrated game called Elex. In it, you played as a lost soldier from a technologically advanced faction on a world that was devastated by a magical asteroid. With me so far? So the other factions all have varying degrees of obsession or hatred for the magic, known as Elex, but it’s down to you to bring them together in the first game. Now, in the sequel, you’ve got to do it again for the good of everyone on the planet. There’s a danger coming called The Skyands that threatens to destroy all civilization, and you’ve got to get everyone working together or they’re all doomed. It sounds brilliant.

I’ve been looking at trailers and gameplay for Elex II, and it looks phenomenal. It’s a serious step up from the original, which isn’t saying much, but it brings that hardcore RPG gameplay to the table. That’s what I want from it, something meaty to get my teeth into, and I really think that I’ve found it already. The game has you uniting factions, but you’ll be restricted in terms of skills if you choose to align with any single one of them. It’s an odd system, but it’s one that’s designed to produce multiplay ways of playing.

The first game was like this. You had three or four core playthroughs based on faction choice alone. It’s a weird one that I’ve never seen get so deep before. The idea with most RPGs is to allow you to join multiple factions and try them out. In Elex though, you had to dedicate yourself and that was that. There was nothing you could do to switch between them if you wanted to get the best skills, and the end boss required those skills. This also forced you to realise what each faction was about, and really get an idea for who they were. I’m so excited to play the sequel that I’m going to have to download the first game and play it through a few times just so I’m into all the lore on this.