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Capcom Starts Implementing DRM that Prevents Modding to Their Back Catalog of Games

Capcom

It seems like Capcom is going to take a more hands-on approach against mods this year. At least, that’s what their latest action is anything to go by. The company was found implementing a DRM infamous for causing performance issues but, more importantly, preventing the use of mods. This DRM is known as Enigma Protector DRM, and it’s one of the most highly unpopular DRMs next to Denuvo.

Enigma Protector is a fairly straightforward DRM. Once implemented, the DRM prevents mods from being executed. Additionally, the DRM prevents the use of external programs like Cheat Engine. Performance-wise, the DRM has been shown to reduce framerates by 10-16 frames per second. Thus far, games like the original Resident Evil 4 and Devil May Cry 3 have received updates implementing Enigma Protector. Another game that got affected by the implementation of the DRM solution was Resident Evil Revelations.

https://twitter.com/PC_Focus_/status/1745075370250969166?

This isn’t the first time Capcom’s been on a crusade against mods. In fact, Capcom’s already been shown to have taken a stance against them a while ago. The company was found on a DMCA spree, targeting gameplay with mods in their games. While at first it was thought that only Monster Hunter-related videos were struck, it was soon discovered that any game with mods was a victim of a strike.

For the few who don’t know what the main catalyst behind Capcom’s aggressive stance against mods is. It’s worth pointing to a recent incident that happened a few months ago during a Street Fighter 6 tournament. In it, a tournament organizer or streamer had installed a nude mod for the Chun-li character. The moment garnered a lot of memes from the community, but it certainly wasn’t all that funny for Capcom.

Ever since that moment, Capcom has taken a more aggressive stance against mods. For one, they have made a recent declaration against mods stating that they are considered “cheats” as shown in their “Anti-cheat and Anti-Piracy Measures in PC Games Recommendations for In-House Production” R&D meeting declared in October. Now, it seems like they are going to take a more hands-on approach to take down mods, whatever the cost.

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