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Valorant Patch 9.05 Notes Reveal Buffs for Astra and Chamber

Valorant Patch 9.05 Notes reveal buffs to Astra’s star on Console, and increase the meter radius for Chamber’s teleport ability. Here are the full patch notes as revealed on Riot Games’ official site.

Chamber received an increase in the Teleport radius for the agent’s Rendezvous ability. And Astra gets the stars increased from 4 to 5.

Valorant Patch 9.05 Notes: Full Notes

Chamber
Rendezvous: TP radius increased from 13m >>> 18m
Chamber could use a light nudge to fight for more space on maps safely around his Rendezvous. More space around his Rendezvous beacon allows for more setups and allows Chamber to push out more aggressively and take unexpected angles.

Astra
Stars: Increased from 4 >>> 5

After rebalancing some of Astra’s power away from her Gravity Well and into her Nova Pulse and Cosmic Divide in Patch 7.04, Astra has struggled to be competitive with other Controllers. Given Astra has to choose between fulfilling her core duties as a Controller and using her other abilities, this change gives Astra more freedom to use her other pieces of utility without sacrificing her ability to smoke throughout the round.

Stim Behavior

Over the years we’ve heard player feedback that combat stim effects like Reyna’s Empress can feel disruptive when spraying and it makes it harder to hit your shots. We’ve updated all buffs that increase your rate of fire to have consistent recoil control that matches the default rate of fire. This should allow players who are stimmed to utilize their learned muscle memory that they’ve built up from un-stimmed weaponry. This change only affects how the stims modify recoil without affecting the applied spread reduction.
WEAPONS UPDATES
Ares
  • Revert crouch benefits nerf from standard 25% back to 40%. Crouching is better again and is now the same as the Odin.
  • Headshot multiplier adjusted from 2.4 >>> 2.5. This makes an Ares kill in 2 headshots while within 30m when previously it would have done 144 damage.
These changes aim to make headshot damage more consistent with competitors and to encourage its capability at holding down a location against multiple enemies.

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