The Polish studio behind Bulletstorm and Outriders is phasing out its VR publishing activities. A report issued by PCF (People Can Fly) Group S.A. dated March 6, 2025 confirms that the company will continue to provide funding for its upcoming VR survival-adventure title, Project Bison, until its release later this year. The report explicitly states that Project Bison, which is being developed by PCF subsidiary Incuvo, will be PCF’s final VR project.
The future of virtual reality has become a hot topic following poor sales of virtual reality headsets and a perceived lack of commitment from platform holders in the medium. The PCF report cites declining investment as the main reason for the company’s decision to exit VR.
“[taking into account] a significant reduction in investments in the production of new VR games by VR hardware platforms holders… [PCF Group, S.A.] decided to phase out the Company’s VR game publishing activities.”
People Can Fly dropping VR makes the company the latest addition to a growing list of games developers and publishers scaling back investments in virtual reality. In 2017, Eve Online developer CCP let go of its Atlanta and Newcastle studios to shift away from VR development. In 2023, Meta Platforms officially closed subsidiary Ready At Dawn, the developer of Echo VR. Last year, Microsoft announced it was ending VR headset support in Minecraft, set to take effect at the end of this month.
Even VR and AR’s biggest advocates have scaled back or ended investments in the technology. In January 2023, Microsoft downsized its HoloLens, VR, and mixed reality development teams. In December that same year, the company announced plans to remove Windows Mixed Reality in a future Windows 11 update. Apple has cut Vision Pro production after disappointing sales, despite a strong launch in early 2024.
An industry expert recently discovered that Insomniac Games’ entire VR library had been missing from the Meta Store for months. The removal went unnoticed by games media and received little attention from the gaming community. The fact that four titles from a AAA developer—including one of the most high-profile VR games in recent years—could disappear without notice is being seen as further evidence of VR’s struggle to gain a mainstream audience.
Last December, PCF suspended or laid off 120 workers due to “external market pressures [that] persisted beyond our forecasts.” According to PCF’s report, the company will focus on producing AAA and compact-AAA video games. It is currently working on two projects. These ongoing projects are codenamed Gemini and Maverick.