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Bethesda Overhauls Creation Engine for The Elder Scrolls VI

Elder Scrolls VI
Bethesda

It’s been a while since we last heard news about The Elder Scrolls VI, but today, Todd Howard has broken radio silence to provide a small update on the development of the upcoming iteration in the seminal fantasy RPG series. Speaking on this week’s episode of the Kinda Funny Gamescast, Howard said that the studio has invested the past few years upgrading their proprietary Creation Engine to power TES6.

We spent the last several years bringing Creation Engine 2, which powers Starfield, up to Creation Engine 3. That’s going to power Elder Scrolls 6 and beyond.

Howard says the new engine upgrades focus on improved rendering, most notably the ability to load high-detail assets immediately. This specific improvement addresses the frequent “popping in” of textures and other assets that was a common criticism among Starfield players.

The development team is reportedly making good progress on the project. According to Howard, the team right now has a playable version of the game.

We’re happy with where we pushed the technology and how the game is coming together. We’re able to play it. We’re about to pass a big milestone internally.

Andi Nuruljihad

Andi mastered the rocket jump in the House of Chthon and honed his bunnyhop in the mean streets of town2.

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