Having begun this year reviewing the painfully plain Alphadia Genesis, I had a fear that I was going to be playing awful games for most of 2015. Thankfully,… Continue reading
Author: David Tierney
The depressing truth is that there is very little practical use for gaming prowess in the real world. Sure you could become an esport superstar, be the next… Continue reading
Normal history isn’t that interesting. Where’s the magic in it? The demons? The talking cats? You can flick through any of Earth’s factual books without learning about any of… Continue reading
You’re lying in bed, trying to sleep. Your blood begins to rush. Your heart beats a raging, nearly insurmountable noise, only overcome by the techno cacophony that has yet… Continue reading
Metal Gear Solid V: The Phantom Pain doesn’t feel like a finale. The series set gracefully in MGS4, with the many stories of the franchise reaching their respective… Continue reading
Before the release of Ground Zeroes, Peace Walker was the last time we’d seen Big Boss in action. In fact, it was the latest Metal Gear Solid game, coming… Continue reading
I tend to reject fanboyism; I couldn’t care less about the console wars, have no favourite game company, and I have about as much loyalty as a hungry cat…. Continue reading
One clear cut age line on the wrinkly face of the arcade motorbike game Hang-On is that it, along with its sister F1 racer Super Monaco GP, advertised… Continue reading
Gamescom 2015: EA Conference Recap – Mirror’s Edge Catalyst, Unravel and Star Wars Battlefront Round Out Strong Showing
To kick things off, EA CEO Andrew Wilson steps across the stage and highlights some of the games that the company will have on show for all of… Continue reading
Valleys, forests, marshes, caves, lakes, and the ocean, their beauty barely contains their wretchedness. Soldiers march on paths, bandits lie in wait, monsters spurt from the ground, and… Continue reading
There’s a taut connection between the archer and his one lonely arrow, and with it the quest of slaying a string of powerful foes seems a colossal trial…. Continue reading
The Avengers have been saving earth for quite some time now and, with the success of Age of Ultron, this doesn’t seem to be changing any time soon…. Continue reading
Broken Age came out in two acts: one in 2014, and the other more recently in the form of a free update. It was never intended to be… Continue reading
Necromancers sound like dull and dreary individuals who toil with the undead, but a NecroDancer sounds like the someone we’d all like to take to the disco. Developer… Continue reading
Axiom Verge, a 5-year project for sole developer Thomas Happ, is a 2D run-and-gun platformer with a focus on exploration, discovery, ruthless combat, and perfectionism. Some are touting… Continue reading
The opening dialogue is brief; a person tells you they’re going on a bathroom break, and asks you not to touch anything. This is extent of the story… Continue reading
For a fresh-faced player of Keebles, the feeling evoked is that of being Wiley Coyote, Dr. Robotnik, or some other wildly unsuccessful maniacal engineer. However, unlike those evil… Continue reading
Simon, a four-coloured toy, made one of the first attempts to draw that line between sound and touch. In video games, this connection is something that’s been pushed,… Continue reading
For someone who had never been to a video games convention before, I had certainly chosen an unusual one as my first. I eschewed the glitz and glamour… Continue reading
While nowhere near the grandeur of gaming in America and Japan (or even the UK), Ireland does have a growing interest and investment in the industry. In light… Continue reading