Thanks to a brilliant new video from GameInformer, we’ve had a really good look at some of the stealth mechanics in Spider-Man: Miles Morales. The video is short, but it manages to pack in quite a lot of stuff that I think will play into the more advanced elements of the expansion’s stealth. More than anything, it hammers home the influence of those stealth sections in Batman: Arkham Asylum. That game really did make you feel incredibly powerful, and here we can see the DNA of the stealth bleeding through to make you feel just as might once again.
The first bit of stealth shows Miles either throwing something or activating something to cause a small electrical explosion. This appears to interact with the environment. I’d wager that whatever device he has is enhanced when attached to electrical outlets, but it could just be that it’s very powerful by itself. I also think that this explosive could probably be thrown onto a spot and sit there until it’s activated by a passing enemy.
Next we get a good look at Miles full-on attacking enemies. The first soldier is pulled up, kicked a couple of times, and slammed into the wall where they’re stuck. I reckon other enemies will probably be able to see that soldier, causing them to panic a little. Whilst fear isn’t a weapon that Spider-Man generally uses, distraction sure is. That’s why we also see Miles drop down to take a soldier out while they have no idea what’s going on.
The final section of the video might be a bit confusing. It shows Miles targeting a number of soldiers, but never doing anything until he gets down to pick a fight with all of them together. It seems like the proximity of the enemies has something to do with this targeting system. Due to the soldiers being so close together, it was possible for Miles to cause a large explosion that pulled them together, and knocked most of them down while he did absolutely nothing. It’s a lazy weapon for sure, but it gets the work done at least. I can’t wait to see how far we can take it during the upgrade process behind the scenes.