This week, I’ve been playing quite a lot of Godstrike. It’s a new bullet-hell boss rush title that’s on PC and Nintendo Switch. I can tell you now that the Switch version runs extremely well, and feels extremely satisfying to play for hours on end. Even though you spend a good 80 percent of your time dying at the final chunk of a boss’s health. A review will follow, but I’m still working through it at the time of writing. For now though, I want to explain why this game is worth your time.
If you enjoyed Furi, you should enjoy Godstrike. The games share a lot of similarities, but they’re also incredibly different. At the core of Godstrike, you’re facing bosses one after the other. You throw yourself at them and die every time until you learn their attack patterns and finally master the sequences well enough to crush them. You have a single attack, a bullet that fires pretty consistently. This is where the game differentiates itself though. You have both passive abilities that augment the protagonist and assist you, and abilities that deal more damage for a small period of time in different forms. With a combination of these, a boss can be harder or easier.
The other way this game is different is in your health. There is none. Instead, there’s a timer for the fight. this increases with each boss. However, adding abilities decreases that time because you’re slightly more powerful. Every hit that a boss lands also removes time. This means that dodging is even more important.
So far, the bosses I’ve faced have all felt incredibly different. There’s a definite skill you need to develop to beat each one, and it’s satisfying to uncover a new method that saves you 10 seconds in a phase. Learning the best times to use each ability, and where safe spots are, is also a hugely satisfying moment in any fight. I can’t wait to tell you more about the game in my review, but for now, if you enjoy any sort of boss rush title, this is the next game you need to pick up.