Overwatch was the Game of the Year in 2016. Or at least that’s what many claimed, including Geoff Keighley’s The Game Awards (not that The Game Awards is… Continue reading
Author: Jamaal Ryan
Three Things Gears of War Can Learn From and Teach Other Cover-Based Shooters
It’s been quite some time since there’s been a discussion around third-person cover shooters, especially since industry trends have largely run away from that genre. Three years into… Continue reading
How Mafia III and Watch Dogs 2 Define What it Means to be Black In America
Warning: Spoilers for Mafia III and Watch Dogs 2 follow. After playing games such as Gears of War 4 and Call of Duty: Infinite Warfare this year – two… Continue reading
Each time game makers take a swing at the city-based, open world genre, the immediate assumption is that they’re aiming to emulate Rockstar’s Grand Theft Auto series. While… Continue reading
After playing Zombies in Space, the new Zombie mode that’s a carbon copy of every Zombie mode that Treyarch has made in the past seven years, I was… Continue reading
Respawn Entertainment has been a success story since before the studio’s inception, birthed from the talent over at Infinity Ward. The original Titanfall was an underdog achievement. It… Continue reading
Back in 2014 when Activision announced that the Call of Duty franchise would shift to a three year-three studio development cycle, it elicited optimism for the future of… Continue reading
The stories that Eidos Montreal, tell in what could now be considered the Deus Ex Universe, elicit themes of change and adaptation vs resistance and conservatism. The warring… Continue reading
This past weekend, the Titanfall Tech Test ran, giving Xbox One and PS4 players a chance to go hands-on with Respawn’s highly anticipated sequel. While there are some… Continue reading
MOBAs can often be tough and obtuse games to get into despite the its international, e-sports popularity. Thankfully developers like Sony San Diego make attempts to simplify the… Continue reading
With Dead Star and Battleborn having been released earlier this year, it’s worth asking how long until MOBAs become more ubiquitous within various videogame genres, and condition the larger… Continue reading
We all live in a Pokémon world; it turns out that we just never had the technology to see all the Pokémon around us before. With the advent of smartphone… Continue reading
In case you’ve been living under a rock, Inside is fantastic. The latest game from developer Playdead Studios has released their second game, and it’s an absolute masterpiece…. Continue reading
Inside is probably the most difficult game I’ve ever reviewed. That statement alone speaks to the profound impact that Inside had on me as a player, and as… Continue reading
There’s very little that puts you in the mood of getting engrossed in a deep, rich, video game getaway better than our annual summer lull. With the still-yet-to-be-justified… Continue reading
With another E3 behind us, the industry has been left with one of the strangest expos in years. Across all seven press conferences and live streams, each one… Continue reading
The Gods are dead, and Kratos has moved on. The new God of War, unveiled at Sony’s theatrical press conference, is a continuation of Kratos’ story, but a… Continue reading
Armature and Comcept’s collaborative title, Recore, is shaping up to be a much more robust action adventure game than initially thought after its first unveiling at last year’s… Continue reading
A year after it’s official announcement at Bethesda’s conference last year, we finally got a chance to see Dishonored 2 in action and many of the new powers… Continue reading
Back when Infinity Ward and Activision unveiled Call of Duty: Infinite Warfare, minor details went public on how players will be able to dogfight freely in space, accept… Continue reading